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If they are willing to tell you what's what then that's often a big help, and if you get an update every few turns it helps build relations. Other than this I try to get map information from friendly nations as much as possible. I send these little blokes off all over the world, as once they are in place they will live a full and happy life usually, and I know what's what and I make fat piles of gold into the bargain.
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To use a merchant you just get him to stand on one of those trade resource things that appear on the map, he then sends you the money home from it. I find merchants best for this as they make more money the further away from your cities they are and they gain experience just from doing their job, which in itself is neither dangerous nor an act of war. If you've got the time and the energy (which granted you don't really need in the easier difficulty settings) then you can get a great understanding of what's what by using this yourself. I am here to show you the opposite is true.The thing is if you look how the computer plays it there are agents all over the place keeping an eye on you (one of the main reasons I have my assassins work overtime), the computer will have priests, spys, emissaries, princesses and merchants all over the place nosing around. Many people think javelin cavalry are worthless due to their close range and uncontrollable actions when in skirmishing mode. Particularly spear throwing cavalry as the Moors and the Russians.
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One thing that was common in these three faction was that I relied on missile cavalry from the beginning to the end. While looking for old files to delete, I came across one of my treasured TGA gallery which included my Moorish, Egyptian and Russian Campaigns played almost a year ago. Search Search for: The Prowess of Javelin Cavalry
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